HOW TO IMPLEMENT GAME-BASED LEARNING IN A SMART CLASSROOM? A MODEL BASED ON A SYSTEMATIC LITERATURE REVIEW AND DELPHI METHOD

How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method

Game-based learning (GBL) can allow learners Incense to acquire and construct knowledge in a fun and focused learning atmosphere.A systematic literature review of 42 papers from 2010 to 2020 in this study showed that the current difficulties in implementing GBL in classrooms could be classified into the following categories: infrastructure, resourc

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The Extended Fronto-Striatal Model of Obsessive Compulsive Disorder: Convergence from Event-Related Potentials, Neuropsychology and Neuroimaging

In this work, we explored convergent evidence supporting the fronto-striatal model of obsessive-compulsive disorder (FSMOCD) and the contribution of event-related potential (ERP) studies to this model.First, we considered minor modifications to the FSMOCD model based on neuroimaging and neuropsychological data.We noted the brain areas most affected

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